MoonCampaign by Senul (10 years)
My project is about a character named Bob playing a video game. In the game, Bob rolls a dice to decide what happens to his character. I really enjoyed making this project because it felt like creating my own mini video game with different surprises every time the dice rolled.
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I presented my coding project about Bob playing a video game. I enjoy creating fun projects, and this one was exciting because it works like a small game on the Micro:bit.
In my project, Bob has a dice that decides what happens to his game character. Every time the dice rolls, a different result appears on the screen. If the dice lands on number one, nothing happens to the character. If the dice lands on number two, the character becomes the letter H. If the dice lands on number three, the character dies. The random results make the game fun and surprising each time it is played.
See what people around the world are saying about Senul Rolling a Dice project
Everything parents need to know about building future-ready skills in an AI-powered world.
The future of work is changing rapidly. According to the World Economic Forum's Future of Jobs Report 2025, while AI is expected to create 69 million new jobs globally by 2030, it is also projected to eliminate 83 million roles, especially those involving routine and repetitive tasks. The message is clear: success in the future will belong to those who can think critically, solve complex problems, and adapt to change.
While AI can automate tasks, it cannot replicate uniquely human abilities such as:
These are the future-proof skills every child needs.
MoonCampaign gives students (ages 7–16) hands-on opportunities to build real projects using technology. Along the way, they develop:
Project-based learning pushes children beyond memorization. It teaches them to experiment, debug mistakes, solve unexpected problems, and think independently. When kids build, test, fail, improve, and present their work, they develop the exact mindset needed to thrive in an AI-driven world—not just as users of technology, but as future creators and innovators.
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