MoonCampaign by Rubab (9 years)
Rubab, a 9-year-old coder, created a digital dice program using the micro:bit that generates random numbers between 1 and 6 whenever the device is shaken. Each number corresponds to a unique image displayed on the LED matrix, such as a heart for 1, a duck for 2, a silly face for 3, and others for different numbers. The program uses a variable to store the random number and conditional statements to display the respective images. Rubab demonstrated how the dice works interactively and explained the concepts of randomness, variables, and input handling, showcasing her growing programming skills.
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Rubab sat excitedly, ready to share her project. “Hello, I’m Rubab, and I’m nine years old,” she began warmly. “Today, I’m showing my digital dice game made on the micro:bit.”
She explained her idea of creating a random dice roller. “When I shake the micro:bit, it picks a random number between one and six,” she said, holding her device up proudly.
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Everything parents need to know about building future-ready skills in an AI-powered world.
The future of work is changing rapidly. According to the World Economic Forum's Future of Jobs Report 2025, while AI is expected to create 69 million new jobs globally by 2030, it is also projected to eliminate 83 million roles, especially those involving routine and repetitive tasks. The message is clear: success in the future will belong to those who can think critically, solve complex problems, and adapt to change.
While AI can automate tasks, it cannot replicate uniquely human abilities such as:
These are the future-proof skills every child needs.
MoonCampaign gives students (ages 7–16) hands-on opportunities to build real projects using technology. Along the way, they develop:
Project-based learning pushes children beyond memorization. It teaches them to experiment, debug mistakes, solve unexpected problems, and think independently. When kids build, test, fail, improve, and present their work, they develop the exact mindset needed to thrive in an AI-driven world—not just as users of technology, but as future creators and innovators.
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