My project is called a Path Game, and it’s a fun and interactive game where the player moves through a path to reach a goal. The goal is to collect a special object—represented by a dark light—by moving correctly along the path without making a mistake.
To demonstrate the game, I started by showing how the character or object moves through the path. You have to carefully guide it toward the target. It’s a game that challenges your thinking and reflexes. If you move in the wrong direction, you might not reach the goal!
The code for the game is large and detailed, and it took a lot of effort to get everything to work just right. I used several blocks and logical conditions to create the game mechanics, including movement, obstacles, and detecting when the object is collected. While I couldn’t explain every part of the code in detail during the presentation because of time, the main idea is that the player moves step-by-step to reach the object.
One of the biggest things I learned from this project is that coding takes time and patience, but the result is worth it. I had to test it many times, fix bugs, and make improvements. In the end, I created something I’m proud of—a game that is both fun to play and teaches me more about how programming works.
This was the end of my presentation, and I hope everyone enjoyed seeing what I made. Thank you for watching!