My project, Arduino Cricket, is a compact and engaging way to simulate the thrill of a cricket match. Designed for a single player, this setup replicates commentary, the scoreboard, and the competitive feel of the game. Whether you're indoors, on the go, or simply looking for entertainment, this addictive game brings cricket alive in a unique and innovative way.
In Match Mode, the Arduino acts as the bowler, simulating a T20 game with up to 120 balls. The type of delivery—like a googly, leg-spin, bouncer, or yorker—is decided randomly. The LCD displays an incrementing number as part of the timing mechanic, challenging you to press a button at just the right moment to hit the ball. A well-timed press (30-60 range) can send the ball flying, while mistimed hits (0-30 or 60-100 range) may result in your dismissal.
To enhance the experience, the Serial Monitor doubles as a commentator, delivering insights and ball-by-ball updates, while the LCD scoreboard displays runs, balls bowled, and wickets. Arduino Cricket is more than a game—it's a portable piece of the cricketing world that offers strategy, fun, and the excitement of T20 cricket anytime, anywhere!